Recent advancements in high-fidelity dynamic scene reconstruction have leveraged dynamic 3D Gaussians and
4D Gaussian Splatting for realistic scene representation. However, to make these methods viable for
real-time applications such as AR/VR, gaming, and rendering on low-power devices, substantial reductions
in memory usage and improvements in rendering efficiency are required.
While many state-of-the-art methods prioritize lightweight implementations, they struggle in handling
scenes with complex motions or long sequences. In this work, we introduce Temporally Compressed 3D
Gaussian Splatting (TC3DGS), a novel technique designed specifically to effectively compress dynamic 3D
Gaussian representations.
TC3DGS selectively prunes Gaussians based on their temporal relevance and employs gradient-aware
mixed-precision quantization to dynamically compress Gaussian parameters. It additionally relies on a
variation of the Ramer-Douglas-Peucker algorithm in a post-processing step to further reduce storage by
interpolating Gaussian trajectories across frames.
Our experiments across multiple datasets demonstrate that TC3DGS achieves up to 67x
compression with
minimal or no degradation in visual quality.